DESIGN AND IMPLEMENTATION OF LOCATION AND SITUATION BASED SERVICES FOR A PERVASIVE MOBILE ADVENTURE GAME

Authors

  • Eileen Kuehn
  • Juergen Sieck

DOI:

https://doi.org/10.47839/ijc.9.1.699

Keywords:

Pervasive game, location based services, situation based services, context, sensor networks, mobile phone.

Abstract

This paper describes the design and implementation of a location and situation based pervasive mobile adventure game named Sportix. The prototype uses different types of sensor data – including 3D acceleration data and XPS – to determine the current position and activity of the player. Depending on the firm classification, data and quests are retrieved accordingly from a central information system and visualised for the player on the mobile device. By solving quests and performing sports the player is able to participate in the game.

References

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Research group “Information and Communication Systems”, HTW Berlin, http://inka.htw-berlin.de.

L. Bao, S. Intille. Activity recognition from user-annotated acceleration. Proceedings of the 2nd International Conference on Pervasive Computing (2004). pp 1-17.

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Franz T. Bruss. Strategien der besten Wahl (2004), pp 102-104.

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Published

2010-12-20

How to Cite

Kuehn, E., & Sieck, J. (2010). DESIGN AND IMPLEMENTATION OF LOCATION AND SITUATION BASED SERVICES FOR A PERVASIVE MOBILE ADVENTURE GAME. International Journal of Computing, 9(1), 62-69. https://doi.org/10.47839/ijc.9.1.699

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Section

Articles